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Research Development

Audience Research

Demographic - 

Age - My main audience will be a younger demographic this is because looking at other games that use this environment style has had more of a younger population however more gamers are aged around 30 so I could incorporate features to explore an older demographic.

Religion - My project is suitable for all religions.

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 Games Market:

97.80 billion dollars in 2016 shows how much money was in the business at that time and technological proliferation and innovation in both hardware and software are expected to be key factors driving the market. Growing access to internet services across the globe, coupled with easy availability and access to games on the Internet, is also expected to keep growth prospects upbeat over the coming years.

F2P Games:

Have had a significant boost to sales as the monetization of them are cosmetic and allow for the increase and generating income due to not having the player pay for a one time purchase.

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Client And Market Research

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