
Project Diary
This will detail all my thoughts and general accomplishments I have achieved during this project.
Project Diary Response (initial Development)
I think this process was the hardest as I had to go through different brief's to find the right project for me that will give me a clear goal of what I want to create as well as not limiting me to only the project. My brief consist of one finale piece and two demo environments plus any experimental software used.
Project Diary Response (Pre-Production Phase)
WWW - For this stage I was successful in designing a detailed model with id to put into substance. As i am satisfied with the outcome of this piece i will use this as my main finale piece for my project and if i have time i will devlop my other levels.
Project Diary Response (Final Evaluation)
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Project Diary Response (Research and general devlopment)
This part was text heavy with extensive research to support and give me ideas what I want to create. I looked at various concept designers in the industry and one that stood out was Feng Zhu as his illustrations where breath-taking and the detail was perfection. This shows his dedication to game design and demonstrates how important concept art is.
Project Diary Response (Production Phase)
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Demo Environment
Initial Response
Week 1
Monday, Wednesday
Research phase
Week 1
Thursday, Friday
Pre-Production
Week 2
Monday, Wednesday
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Production Phase
Week 2
Thursday, Friday
Final Evaluation/ Feedback
Week 3
Mon, Wed, Thu. Fri
Software Used
3ds Max
Unreal Engine
Substance - Painter
Substance Alchemist
