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Silhouette of Soldiers

soldier's heart 

Brief Description 
My project is based on the first world war and will be narrated though sequences and expedition though the game. The main gameplay would be based on an endless runner, meaning that the character will always go forward.

However, I want to add different game types which would allow the player to explore different modes without the game being too repetitive, giving the player more variety. While learning about the soldier’s and their backstory though gameplay. 

You Can Change Your Graphics Quality In The Graphics Menu

Game Files Download

Click on link (below) then open clickme.txt doc

(Game Uploaded TO google Drive)

Open .pdf for more infomation.

Known Issues (Brief)

Game Has A Delay Before Loading Into The Game Map

Release Candidate (Game Version)

Known issues -  

( 1 ) Character clips though Collision when falling. 

    ( 1 ) To solve this, I mad more collision in areas the camera would react to giving a bounce when the player dies and hits the ground.

 

( 2 ) Flashlight icon can still be toggled when the player had died  

   ( 2 ) To fix this I checked to see if the player had died to set the visibility to hidden then to not get an error for unreal not accessing the flashlight Icon, I checked to see if the object reference is valid 

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( 3 ) The Descending game mode has a collision error causing the player to be stuck in the air. 

   ( 3 ) To solve this, I adjusted the collision as my static mesh for my walls block all dynamic making the player stuck in the air when colliding into the wall. 

( 4 ) When player dies, they can still open the pause menu 

   ( 4 ) To fix this I moved the pause menu code from the level blueprint to the main character code. Then I added a branch to check if player was dead. 

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Finale Version (Game Version)

Known issues -  

( 1 ) Character clips though Some Collision when falling fast. 

   ( 1 ) I think it's an issue with the camera collision but changing the pre-set does not affect collision much however this issue isn't as bad as the release candidate. 

 

 

( 2 ) A Few Seconds Delay after loading screen finished.  

   ( 2 ) I have checked my blueprints, and nothing is wrong. Running the game in editor is fine and there is no delay. Only when I package the game. This started happening I think in version 5 or 6 when I expended the game tiles.  

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( 3 ) Sometimes there will be no text in the quotes box 

   ( 3 ) I'm using a Set Text & Array. Then using a random float in range to set the text. I've checked and changed the blueprints but still does not show the text sometimes. 

( 4 ) Graphics Menu Screen Resolution wont change when pressed

   ( 4 ) When I'm in unreal engine the screen resolution changes when I launch as a standalone game. I'm not sure if it's an issue with unreal engine when the games packaged. 

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Refer to Known Issues for more information 

Known Issues (Release Candidate & Finale Version).pdf

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